Ambiente-Springen beheben: animation-fill-mode backwards hält 0%-Zustand während delay
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@ -115,7 +115,10 @@
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will-change: transform;
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}
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.float { animation: float var(--dur, 3.6s) ease-in-out infinite alternate; }
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/* fill-mode: backwards hält schon während des animation-delay den 0%-Zustand. Ohne das
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sitzt das Element verzögert bei transform:none und springt beim Animationsstart auf den
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0%-Keyframe — das sichtbare „Springen" in den ersten Sekunden. */
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.float { animation: float var(--dur, 3.6s) ease-in-out infinite alternate backwards; }
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/* translate3d/translateZ erzwingen eine echte GPU-Compositor-Ebene — WebKit/Safari
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rendert 3D-transformierte Elemente flüssig, 2D-Transforms ruckeln dort sonst anfangs. */
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@keyframes float {
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@ -123,13 +126,13 @@
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100% { transform: translate3d(0, -30px, 0) rotate(5deg); }
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}
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.drift { animation: drift var(--dur, 8s) ease-in-out infinite alternate; }
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.drift { animation: drift var(--dur, 8s) ease-in-out infinite alternate backwards; }
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@keyframes drift {
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from { transform: translate3d(-55px, 0, 0); }
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to { transform: translate3d(55px, 0, 0); }
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}
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.twinkle { animation: twinkle var(--dur, 2.2s) ease-in-out infinite; }
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.twinkle { animation: twinkle var(--dur, 2.2s) ease-in-out infinite backwards; }
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@keyframes twinkle {
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0%, 100% { opacity: 0.25; transform: scale(0.5) translateZ(0); }
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50% { opacity: 1; transform: scale(1.35) translateZ(0); }
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